# MetaPet for Schools
## 7 Lesson Cards

Each lesson card is written for a normal classroom slot: **20 minutes**, one clear outcome, simple teacher language, and light evidence only.

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## Session 1: Meet the Digital Companion

**Time:** 20 minutes  
**Clear outcome:** Students explain that a digital system changes when a user gives it input.  
**Student activity:** Open the companion, check its companion state, try one action, and describe what changed.  
**Teacher prompt:** "What changed after your action, and how do you know?"  
**Light evidence:** One sentence: "I chose __ and the companion state changed to __."  
**Best-fit use case:** Digital Technologies mini-lesson

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## Session 2: Read the Companion State

**Time:** 20 minutes  
**Clear outcome:** Students read visible state information and make a reasoned action choice.  
**Student activity:** Check each state indicator, identify the lowest or most urgent state, and choose one response.  
**Teacher prompt:** "What does the companion state tell you to do next?"  
**Light evidence:** Quick partner explanation using cause-and-effect language.  
**Best-fit use case:** Digital Technologies mini-lesson

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## Session 3: Feelings, Signals and Regulation

**Time:** 20 minutes  
**Clear outcome:** Students connect visible feelings or moods to a simple regulation strategy.  
**Student activity:** Identify a mood, discuss what that mood might signal, and match it with a calming or recovery action.  
**Teacher prompt:** "If the companion looks overwhelmed, what would help it settle?"  
**Light evidence:** One reflection line about a feeling and a helpful response.  
**Best-fit use case:** Wellbeing session

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## Session 4: Repair and Reset

**Time:** 20 minutes  
**Clear outcome:** Students explain that recovery in a system is a skill, not a punishment.  
**Student activity:** Start from an unstable companion state, test a repair sequence, and compare which order of actions works best.  
**Teacher prompt:** "What helped the system recover, and why did that order matter?"  
**Light evidence:** Short verbal explanation or checklist note about the recovery sequence.  
**Best-fit use case:** Wellbeing session or relief lesson

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## Session 5: Systems and Feedback Loops

**Time:** 20 minutes  
**Clear outcome:** Students describe a simple feedback loop using system language.  
**Student activity:** Track one input, one state change, and one resulting mood or output.  
**Teacher prompt:** "What signal did the system give you after your first action?"  
**Light evidence:** Input -> state -> output summary.  
**Best-fit use case:** STEM block

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## Session 6: Patterns Over Time

**Time:** 20 minutes  
**Clear outcome:** Students identify a pattern in how the companion responds across multiple actions.  
**Student activity:** Review notes from earlier sessions, compare with a partner, and identify one reliable pattern.  
**Teacher prompt:** "What usually works, and what evidence supports that?"  
**Light evidence:** One pattern statement supported by an example.  
**Best-fit use case:** STEM block

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## Session 7: Explain Your Thinking

**Time:** 20 minutes  
**Clear outcome:** Students explain what they learned about systems, regulation and collaboration.  
**Student activity:** Share one pattern, one useful strategy, and one thing they now understand more clearly.  
**Teacher prompt:** "What did this digital companion help you notice about systems or behaviour?"  
**Light evidence:** One short student reflection or teacher observation note.  
**Best-fit use case:** STEM block or end-of-week showcase

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## Suggested Sequence Options

### Full sequence

Use Sessions 1-7 in order across two weeks.

### Short Digital Technologies option

Use Sessions 1, 2, 5 and 6.

### Short wellbeing option

Use Sessions 1, 3, 4 and 7.

### Low-prep relief option

Use Session 1 as the entry lesson or Session 4 as the standalone repair lesson.
