One studio, building living systems and the games that live inside them.
Blue $nake Studios makes software that behaves like something rather than something that just displays. A MetaPet is not a picture of a pet — it is a genome, a set of vitals, an evolution stage and a history, and every surface in the product is a different way of reading the same underlying record.
MetaPet is one platform with a full player world and a curated classroom entrance. The studio portal lives at blkck2.com; the full MetaPet world lives here. The classroom edition lives at MetaPet.school with its own boundary, its own governance pack and none of the consumer surface area. Shared engineering underneath, deliberately separated above.
Alongside that sits the arcade — smaller, louder, self-contained games that exist because they are fun, not because they demo a feature.
What the studio builds
The living system
MetaPet: a persistent companion driven by a real genome, with vitals, evolution stages, inherited bodies and a save that every other surface reads from.
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The generative layer
One seed rendered as visuals, music, geometry and symbol. The DNA Lab and MOSS60 studio are the same data seen through different instruments.
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The arcade
Standalone games built to be played, not to be demonstrated. Banana-powered space nonsense included.
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The classroom edition
MetaPet School: seven teacher-led sessions for Years 3-6, alias-only, local-first, free permanently.
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MetaPet.school
The classroom edition is free, and that is the whole model.
MetaPet School is a teacher-led classroom product for Years 3-6. Seven short sessions, run on the school's own devices, with an alias-only roster and no student accounts to create, manage or delete at the end of term.
There is no licence, no per-student price and no paid tier. Not a trial, not a freemium tier, not a pilot rate that changes later. The complete experience — every session, the printable fallback, the teacher pack and the full governance pack — is A$0 for every school, permanently.
It gets its own domain because a classroom product should not have to explain which parts of a consumer site a ten-year-old is allowed to touch. The boundary is enforced in the routing layer, not in a policy document.
- Alias-only rosters — no student accounts
- Local-first storage on the school's device
- No ads, no trackers, no third-party analytics on classroom screens
- Full governance pack: privacy impact, data flow, safeguarding, retention
- Teacher-led and time-bounded, not an always-on companion
Sponsored by the studio
B$S backs people as well as products. These are independent artists — their sites, their voice, their work.