MetaPet for Schools
7 Lesson Cards
Each lesson card is written for a normal classroom slot: 20 minutes, one clear outcome, simple teacher language, and light evidence only.
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Session 1: Meet the Digital Companion
Time: 20 minutes
Clear outcome: Students explain that a digital system changes when a user gives it input.
Student activity: Open the companion, check its companion state, try one action, and describe what changed.
Teacher prompt: "What changed after your action, and how do you know?"
Light evidence: One sentence: "I chose __ and the companion state changed to __."
Best-fit use case: Digital Technologies mini-lesson
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Session 2: Read the Companion State
Time: 20 minutes
Clear outcome: Students read visible state information and make a reasoned action choice.
Student activity: Check each state indicator, identify the lowest or most urgent state, and choose one response.
Teacher prompt: "What does the companion state tell you to do next?"
Light evidence: Quick partner explanation using cause-and-effect language.
Best-fit use case: Digital Technologies mini-lesson
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Session 3: Feelings, Signals and Regulation
Time: 20 minutes
Clear outcome: Students connect visible feelings or moods to a simple regulation strategy.
Student activity: Identify a mood, discuss what that mood might signal, and match it with a calming or recovery action.
Teacher prompt: "If the companion looks overwhelmed, what would help it settle?"
Light evidence: One reflection line about a feeling and a helpful response.
Best-fit use case: Wellbeing session
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Session 4: Repair and Reset
Time: 20 minutes
Clear outcome: Students explain that recovery in a system is a skill, not a punishment.
Student activity: Start from an unstable companion state, test a repair sequence, and compare which order of actions works best.
Teacher prompt: "What helped the system recover, and why did that order matter?"
Light evidence: Short verbal explanation or checklist note about the recovery sequence.
Best-fit use case: Wellbeing session or relief lesson
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Session 5: Systems and Feedback Loops
Time: 20 minutes
Clear outcome: Students describe a simple feedback loop using system language.
Student activity: Track one input, one state change, and one resulting mood or output.
Teacher prompt: "What signal did the system give you after your first action?"
Light evidence: Input -> state -> output summary.
Best-fit use case: STEM block
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Session 6: Patterns Over Time
Time: 20 minutes
Clear outcome: Students identify a pattern in how the companion responds across multiple actions.
Student activity: Review notes from earlier sessions, compare with a partner, and identify one reliable pattern.
Teacher prompt: "What usually works, and what evidence supports that?"
Light evidence: One pattern statement supported by an example.
Best-fit use case: STEM block
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Session 7: Explain Your Thinking
Time: 20 minutes
Clear outcome: Students explain what they learned about systems, regulation and collaboration.
Student activity: Share one pattern, one useful strategy, and one thing they now understand more clearly.
Teacher prompt: "What did this digital companion help you notice about systems or behaviour?"
Light evidence: One short student reflection or teacher observation note.
Best-fit use case: STEM block or end-of-week showcase
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Suggested Sequence Options
Full sequence
Use Sessions 1-7 in order across two weeks.
Short Digital Technologies option
Use Sessions 1, 2, 5 and 6.
Short wellbeing option
Use Sessions 1, 3, 4 and 7.
Low-prep relief option
Use Session 1 as the entry lesson or Session 4 as the standalone repair lesson.